![]() Ive made bright green, pink and blue clothes this way. Work To Make Factor and Work To Build Factor of 1. Traders sell coloured cloth sometimes and If you make clothes from it, the clothes will have the same color.See Market Value for details.Īll fabrics have the following modifiers in common: Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. patterns have higher priority over 'random' dyeing, so colonists might not be able to achieve a buff because patters don’t allow it. Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time. For an example of how to calculate the insulation for a given piece of apparel, see Apparel Description: Allow pawns to paint their clothes on their own. Insulation is not expressed as a percentage and is thus slightly different. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. This process is then repeated for each stat. Thus, the final "Armor - Sharp" of a Cloth Duster before quality multipliers is: 0.36 * 0.3 or 10.8% Unisex Retro Rimworld Shirt (Gold Badge, Multiple Color Options). For this stat, Cloth has a factor of 0.36 and a duster has base stat of 0.3. Why do I need cloth in Rimworld Cloth is used for so many things in Rimworld. When a stuffable item is created from a fabric, each of its base stats is multiplied by a factor for that stat belonging to the material used. wool).īelow is a list of material effects for fabrics. Fabrics are fibrous materials typically harvested from plants or sheared from tamed animals (i.e.
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